This was created for my Intro to 3D Modeling class final project in late 2017. It was a team effort, which was a new experience for me as I had previously just worked on solo Maya projects. I worked on modeling, texturing, and rigging the main character, Specialist Graves. I also did the texturing for the spaceship, alien, and cockpit assets. The biggest thing I learned from this was how important it was to keep things consistent. Project management was a huge part of getting this piece together. I was super proud of how the final piece turned out when everything was put together, as well as of my team’s hard work.
Specialist Graves
Alien Bug
Spaceship