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Alley Environment WIP

Here are a few ambient occlusion renders of an alley game environment that I'm working on. I'm specifically trying to follow a proper game environment creation pipeline for this project. I started from blocking everything out, and then modeling everything from a bunch of reference images. I will be texturing this next, and eventually bringing it into Unreal. I'm super excited to see where this project goes as its the biggest/most detailed environment I've undertaken thus far. I will definitely post updates as I have them!